Naruto Uzumaki
Requirements to unlock- None
Techniques:
Shadow clone jutsu,
chakra cost one white
Naruto has 50% damage reduction done to him
Cool down 4 Length 4
Rasengan,
chakra cost one blue one random
Effect Does 45 damage to one ninja and leaves them unable to use a skill for one turn must have shadow clones
Cool Down 1 le
Naruto Uzumaki Combo
One Taijutsu
Effect Does 15 damage to one ninja 30 when shadow clone jutsu is in effect
Sexy Technique
Makes Naruto Invulnerable for a turn
Cool Down 4 chakra 1 random
Over All an Ok character although alot of him relies on if u can get that one genjutsu to do the shadow clones when he has that skill active he is a character definitly not to take lightly that rasengan can hurt alot I wouldnt recommend him for many missions other than those he is required for.
Sasuke Uchiha
Requirements To Unlock- None
Techniques:
Sasuke Replacement technique
Effect Makes sasuke invulnerable for a turn
Chakra one random Cool down 5
Sharingan Eye
Effect Redouces damage done to sasuke by 50%
chakra one red cool down 4
Chidori
Effect Does 60 damage to one target Can only be used when sharingan is active
Chakra One blue one random cool down 1 turn
Lions combo
Effect Does 30 damage to target
chakra One green one random Cool down none
Over all sasuke is a little better than average character His need of sharingan for his Chidori is a nuissance and his lions combo cost is a little rough but he can help take out that big enemy in one shot
Sakura Haruno
Requirements to unlock- None
Techniques:
Sakura Replacement technique
Effect makes sakura invulnerable for a turn
chakra one random cool down 4
Rampage
Effect redouces damage done to sakura by 50% and doubles damage done by her K.O. Punch lasts 5 turns
Chakra 2 random cool down 5
K.O. Punch
Effect Does 15 damage to target (30 when in rampage) and makes target Unable to perform a move for one turn
Cost one green cool down none
Cure
effect Sakura heals one team mate by 30 points
Cost one blue Cool down none
Sakura is a fairly good character she is definitly more commonly used than her other members of team 7 her ability to heal for little cost with no cool down is a good asset plus her ability go knock out punch continuesly and her 50% dmamage redouction is the icing on the cake.
Haku
Requirements to unlock-None
Techniques
Water needles
Effect does 35 damage to target becomes AoE skill when demonic ice mirrors is in effect
Cost One red one random Cool down None
Accupuncture
Effect Puts target asleep for 2 turns becomes AoE skill when demonic ice mirrors is in effect
Cost one blue one random Cool Down 2 turns
Demonic Ice mirrors
Effect Makes accupuncture and water needles AoE skills and haku becomes invulnerable for 3 turns
Cost one red one blue cool down 5
Mirror transfer
makes haku invulnerable for a turn
Cost one random Cool down 4
Haku is a pretty strong character utelizing both ninjutsu and bloodline chakra he can bring some problems to opponents Especially when his demonic ice mirriors come into play its like saying sleep tight enemy team haku is a good aoe and single stun character
Rock Lee
Requirements to unlock-None
Techniques
Drunken fist taijutsu
Effect Lee takes 66% less damage and inflicts 75 damage to target over 5 rounds
5th gate opening
Effect Improves lotus 400% and lee losses 75% of current health le becomes invlunerable for the next 2 turns
Cost one green one random cool down 4 turns
Lotus
effect does 30 damage regular does 120 when 5th gate opening is in effect
Cost one green one random cool down none
Evasion
Effect makes lee invulnerable for the next turn
Cost one random Cool down 4 turns
Over all lee can be a major pain and a good ally to have his drunken fist is a good way of hitting that annoying character for some easy damage at no risk to yourself But the 5th gate is definitly not something you should start out with save that for the end if its going badly its not somethign you just wanna throw out in the begining
TenTen
Requirements to unlock- None
Techniques:
Summoning twin rising dragons
Effects Tenten prepares for her attacks lasts 5 rounds
Chakra one random cool down 4 turns
Twin rising dragons
Effect does 30 damage to all enemies requires STRD
Cost one green one black cool down none
Twin Rising dragons trap
Traps enemies effected for one round and deals 5 damage requires STRD
Chakra one green Cool down 3
Tenten replacement technique
makes tenten invlunerable next round
Cost one random cool down 4
Tenten is a good aoe character she has a solid stun which isnt very costly she has a solid aoe 30 dmg attack i would recommend her for the taijutsu element to alot of teams
Neji Hyuuga
Requirements to unlock-None
Gentle Fist Taijutsu
Neji does 25 damage a turn for 2 turns
cost one green one random Cool down one
8 trigram palms heavenly spin
Effect Neji does 15 damage to all enemies and is invulnerable for one round
Cost one red one random Cool down 1 turn
Eight trigrams sixty four palms technique
Neji Removes 1 chakra per turn for 5 turns during this time the target cannot defend themselves
Neji replacement technique
makes Neji invlunerable next round
Cost one random cool down 4
Over all neji is a somewhat decent character his 64 palms technique kinda sucks but other than that if u can get into a rythm and get good chakra you can be hurting ppl badly with him
Gaara of the desert
Requirements to unlock-None
Techniques:
Armour of sand
Effect Gaara activates his armor of sand, all damage versus Gaara is reduced by 75 percent. Lasts 5 rounds.
Chakra one random cool down 4 turns
Desert Coffin
Effect When the target is in Desert Coffin, he is unable to defend or use a skill for two rounds. Desert Coffin enables Desert Graveyard on the target.
chakra 1 blue one random cool down 1 turn
Desert Graveyard
Effect Gaara instantly kills the target. Requires Desert Coffin on this target.
Cost 2 blue 1 random cool down none
Sand Shield
Makes Gaara of the Desert invulnerable for the next round.
chakra required 1 random cool down 4 turns
Gaara isnt really a good character he requires too much ninjutsu and unless you have a secret to getting tons of ninjutsu you wont want to use him for anything that doesnt require him
Kiba Inuzuka
Requirement to unlock: None
Techniques:
Dynamic Air marking
Kiba marks all enemies, enabling Double Headed Wolf. Air marking lasts 5 rounds. Cannot be used when Double Headed Wolf is in effect.
Cost 2 random cool down None
Double Headed Wolf
Deals 60 damage to all marked opponents and heals 15 health over three rounds. Kiba cannot be attacked during this time.
chakra required one red one random Cool down 4 turns
Garouga
Deals 30 damage to a single opponent. When Double Headed Wolf is in effect, Garouga deals 60 damage. Can only target enemies who are marked.
Cooldown: None
Chakra required: one green one random
Skill:
Smokebomb
Makes Kiba invulnerable for the next round.
Cooldown: 4
Chakra required: one random
Kiba is a good character all together his double headed wolf not only can help weaken an entire team but combined with the aoe effects of temari and kimmimaro can easily take a team out in 3 turns
Hinata Hyuuga
Requirement to unlock: No requirements
Techniques
Gentle Fist
Hinata attacks a single target for 2 rounds, dealing 20 damage and removing 2 chakra per round. Requires Byakugan.
Cooldown: 3
Chakra required: One green one random
Byakugan
Enables Hinata to use her techniques. The effect lasts 5 rounds.
Cooldown: 4
Chakra required: one red
Attack of the Eight Trigrams Sixty-Four Palms
Deals 25 damage to all enemy targets. During the next round, all damage done to your team is reduced by 50 percent. Requires Byakugan.
Cooldown: None
Chakra required: One blue one random
Protection of the Eight Trigrams Sixty-Four Palms
Makes Hinata invulnerable during the next round.
Cooldown: 4
Chakra required: One random
Hinata is an over all good character and apart of any decent chakra drain team Her 40 dmg and 4 chakra over 2 turns is a beautiful thing and her attack of the eight trigrams can help save the life of your team.
Shino Aburame
Requirements to unlock: None
Techniques
Chakra Leach
Every target that has a bug on him/her takes 15 damage and has 1 chakra stolen. This damage is not affected by damage reducing skills.
Cooldown: 1
Chakra required: one red
Bug Clone
Makes Aburame Shino invulnerable for the next round.
Cooldown: 4
Chakra required: One random
Female Bug
Place a bug on single enemy target.
Cooldown: None
Chakra required: One random
Bug Wall
The whole team becomes invulnerable for the upcoming 2 rounds.
Cooldown: 5
Chakra required: 2 red 1 random
Shino Aburame is a good character his moves focus around bloodline but his chakra draining ability and that it gives 15 unredouceable damage is a brillaint way to get around problems like gaara he can also use his bug wall to defend your team
Shino Aburame
Requirement to unlock: No requirements
Techniques:
Puppet Replacement Technique
Makes Kankuro invulnerable for the next round.
Cooldown: 4
Chakra required: 1 Random
Puppet Preparation
Kankuro prepares his puppets for attack. Lasts 5 rounds.
Cooldown: 4
Chakra required: 1 Random
Poison Bomb
Requires Puppet Preparation. Deals 30 damage to all opponents over 3 rounds. This damage cannot be defended against once in effect.
Cooldown: 3
Chakra required: 2 Random
Black Secret Technique Machine One Shot
Deals 60 damage to the target. Requires Puppet Preparation.
Cooldown: None
Chakra required: 3 Random
Kankuro is a very versitile character who can go good in any team because of his ability to use any chakra for his attacks he can deliver a steady stream of damage to the enemy and hurt them badly with his black secret technique overall kankuro is a good ninja to use in alot of variable teams
Shikamaru Nara
Requirement to unlock: No requirements
Techniques
Meditate
Shikamaru thinks up a strategy. The tecnique stays active for 4 rounds.
Cooldown: 3
Chakra required: 1 Random
Shadow Bind
Captures the enemy team making them unable to perform a skill for two rounds and boosts the damage of Neck Bind by 50 percent. Requires Meditate.
Cooldown: 4
Chakra required: 1 white 1 red
Shadow Neck Bind
Deals 30 damage to a single opponent and disables their defence. Requires Meditate.
Cooldown: None
Chakra required: 1 white 1 random
Shikamaru Replacement Technique
Makes Shikamaru invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Shikamaru is a good character to keep the enemy team worried about that shadow bind and he is a very good for an AoE stun team being able to keep his enemies stunned for 2 turns
Ino Yamanaka
Requirement to unlock: No requirements
Techniques
Change of Heart
Ino takes over the mind of an opponent. During this time the target can not be defended or perform a skill. The technique lasts three rounds.
Cooldown: 4
Chakra required: 2 white
Art of the Valentine
Requires Change of Heart. Performs a simple attack with the controlled body. The attack deals 25 damage to the enemy.
Cooldown: None
Chakra required: 1 random
Mind Body Disturbance Technique
The target will attack a random enemy teammate for 25 damage. This damage can not be defended. During this time he is not able to preform a skill or be defended.
Cooldown: None
Chakra required: 1 white 1 random
Ino Replacement Technique
Makes Ino invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Ino is a good genjutsu using character because 2 of her moves make the target unable to fight for the next round or more If you want to use a team to take out just one ninja then you would want Ino in your team for that
Chouji Akimichi
Requirement to unlock: No requirements
Techniques
Chouji Replacement Technique
Makes Chouji invulnerable to damage for this round.
Cooldown: 4
Chakra required: 1 random
Akimichi Pills
Each pill increases the damage Chouji does by 100 percent and does 20 damage to himself. Chouji can only eat three pills.
Cooldown: None
Chakra required: 1 random
Meat Tank
Chouji transforms into a Meat Tank for 2 rounds, and attacks a single opponent, dealing 10 damage each round. During this time Chouji is invulnerable.
Cooldown: 2
Chakra required: 1 red
Partial Double Size Technique
Deals 20 damage to the target.
Cooldown: None
Chakra required: 1 green
Chouji can easily turn himself into a power house with his food pills although it comes at a bad cost keep chouji on 1 or 2 pills that way he still has some energy only go to 3 if you have a medic nin ready to heal him he can be a problem doing 60 to ppl while they cant touch him
Temari
Requirement to unlock: No requirements
Techniques
Cutting Whirlwind
Deals 25 damage to all enemy targets.
Cooldown: None
Chakra required: 1 blue 1 random
Dust Wind
The whole team becomes invulnerable for the upcoming 2 rounds.
Cooldown: 5
Chakra required: 2 blue 1 random
Summoning Quick Beheading Dance
Deals 35 damage to all enemy targets.
Cooldown: 1
Chakra required: 1 blue 2 random
Fan Defence Technique
Makes Temari invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Temari is a great ninja to be used as the ninjutsu element for any team she can either pound opponents with a steady dosage of attacks or defend your entire team for 2 turns without much for a cost
Jiroubou
Requirement to unlock: Mission: The Search for Jiroubou
Techniques
Nirvana Fist Style Taijutsu
Deals 30 damage to a single opponent.
Cooldown: None
Chakra required: 1 green 1 random
Earth Seal Mud Cannonball
Deals 20 damage to all opponents.
Cooldown: None
Chakra required: 1 green 1 random
Dungeon Chamber of Nothingness
Jiroubou captures the enemy team in a prison of earth. Jiroubou steals two chakra from an opponent and his entire team is invulnerable for one round.
Cooldown: 5
Chakra required: 2 blue 1 random
Earth Wall Land Flip
Makes Jiroubou Invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Jiroubou is a pretty good taijutsu character although he could be a little better his main moves require the same chakra so it gives you options with his techniques and he also has a chakra draining move he can be used in a lot of different teams
Kidoumaru
Requirements to unlock: The Search for kidoumaru
Techniques
Summoning Kyodaigumo
Summons the spider Kyodaigumo creating a massive amount of small spiders dealing 12 damage to all enemies for 5 rounds. Kidoumaru takes 33 percent less damage.
Cooldown: 4
Chakra required: 1 red 1 blue
Spider Web
Traps a single target for two turns, making him unable to perform a skill.
Cooldown: 1
Chakra required: 1 red 1 random
Golden Arrow
Deals 50 damage to a single opponent.
Cooldown: 1
Chakra required: 1 red 1 blue
Golden Armor
Makes Kidoumaru invulnerable during the next round.
Cooldown: 4
Chakra required: 1 random
Kidoumaru isnt all that he is cracked up to be his only move that doesnt require 2 types of chakra is the chakra web he takes up 2 chakra elements on a team so he would be a difficult character to work with
Tayuya
Requirement to unlock: Mission: The Search for Tayuya
Techniques
Summoning the Doki
Summons the Doki demons. Deals 12 damage to each opponent for 2 rounds and reduces the damage done to Tayuya by 25 percent.
Cooldown: 1
Chakra required: 1 white 1 random
Doki Chakra Ghosts
This skill removes 1 chakra and does 5 damage to an enemy target affected by Doki Summons.
Cooldown: None
Chakra required: 1 random
Demonic Flute Illusion
Playing a genjutsu melody on her flute, Tayuya makes the entire enemy team unable to use a skill for 1 round.
Cooldown: 4
Chakra required: 2 genjutsu
Doki Defence
Makes Tayuya invulneravle for the next round.
Cooldown: 4
Chakra required: 1 random
Tayuya is a good genjutsu attack ninja she can help stall a team for a turn or she can give some good damage and steal chakra she is definitly a person to consider for genjutsu
Sakon
Requirements To Unlock: The search for sakon
Techniques
Rest
Heals 35 health and removes Parasite Demon Technique.
Cooldown: None
Chakra required: 2 random
Gattling Punch
Deals 40 damage to the target. Deals 20 damage during Parasite Demon technique.
Cooldown: None
Chakra required: 1 green 1 random
Parasite Demon Technique
Each turn, the target receives an undefendable 15 damage and Sakon takes 50 percent less damage. The technique ends when the target is killed or Sakon heals/dies.
Cooldown: None
Chakra required: 2 red
Summoning Rashoumon
Makes Sakon invulnerable during the next round. Can?t be used during Parasite Demon Technique.
Cooldown: 4
Chakra required: 1 Random
Sakon is overall a decent character his Parasitic demon technique can really be an asset plus his ability to recover health with his rest technique can be very good in times of a crisis
Zabuza Momochi
Requirement to unlock: Mission: Devotion
Techniques
Water Clone Zabuza
Makes Momochi Zabuza invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Silent Homicide Technique
Zabuza deals 30 damage to one enemy.
Cooldown: None
Chakra required: 1 green 1 random
Great Waterfall Technique
Zabuza knocks all of his opponents down with a giant wave of water, doing 5 damage to each target and leaving them unable to perform a skill for one round.
Cooldown: 4
Chakra required: 1 blue 1 random
Hidden Mist Technique
For 2 rounds a mist leaves the entire enemy team unable to defend. Zabuza takes 33 percent less damage and Homicide Technique does double damage.
Cooldown: 3
Chakra required: 1 white 1 random
Zabuza is overall a highly useful character his hidden mist technique is a good weapon against teams that use heavy damage reduction and then his giant waterfall is a good 1 turn AoE stun
Kimmimaro Kaguya
Requirement to unlock: Mission: The Search for Kimimaro
Dance of the Seedling Fern
Kaguya Kimimaro creates a forest of sharp bones. All enemies take 45 damage and Kaguya Kimimaro loses 30 health over 3 rounds.
Cooldown: 2
Chakra required: 1 red 2 random
Dance of the Clematis
This skill does 50 damage to one opponent and they are unable to perform a skill for one round. Kimimaro loses 20 health over 2 rounds.
Cooldown: 1
Chakra required: 1 green 1 red
Dance of the Camellia
Kaguya Kimimaro uses his superior taijustu and arm bones as a sword. This skill does 30 damage to one enemy and Kaguya Kimimaru loses 10 health.
Cooldown: None
Chakra required: 1 green
Bone Masks
Makes Kaguya Kimimaro invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Kimmimaro Is overall a good character he also is a beautiful distraction for AoE teams use his Dance of the Seedling Fern and although he takes 30 damage they will be down 45 and focus on kimmi leaving you to wipe the rest of them out
Shizune
Requirement to unlock: Mission: Medical Training
Techniques
Prepared Needle Shot
Shizune shoots hidden needles at an opponent doing 15 damage to them.
Cooldown: None
Chakra required: 1 random
Poison Mist
Shizune breaths a poison cloud on an enemy. The target loses 10 health for 3 rounds. The damage cannot avoided and it cannot be used on a poisoned target.
Cooldown: 1
Chakra required: 1 random
Healing Resuscitation Regeneration
Shizune heals an ally for 50 health points.
Cooldown: 2
Chakra required: 3 random
Shizune Replacement Technique
Makes Shizune invulnerable for the next round.
Cooldown: 4
Chakra required: 1 random
Shizune is a good character to have when u want that quick health boost for not a harmful cost because unlike sakura she doesnt need a blue to heal she needs any kind
Kabuto Yakushi
Requirement to unlock: Mission: Survival
Mystical Palm Technique
Yakushi Kabuto attacks one enemy cutting through their flesh like a scalpel doing 15 damage to the opponent and removing one chakra.
Cooldown: None
Chakra required: 1 blue
Temple of Nirvana
When Yakushi Kabuto uses this technique all enemies are unable to properly defend themselves for the next four rounds.
Cooldown: 5
Chakra required: 1 white 1 random
Secret Healing Wound Destruction
After using this skill Kabuto heals 15 health points for the next five rounds.
Cooldown: 6
Chakra required: 1 blue 1 random
Dead Soul Technique
Makes Yakushi Kabuto invulnerable in the next round.
Cooldown: 4
Chakra required: 1 random
Kabuto is a all around good character he has a 1 chakra drain for only one blue that can be used constantly and he also has a self healing technique that if undisturbed can bring him up 75 points
Wednesday, February 20, 2008
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